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POWDER. (General) Talc or other fine, powdery substance used to facilitate free, easy movement of the cue shaft through the bridge.

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RUN. (General) The total of consecutive scores, points or counts made by a player in one inning. The term is also used to indicate the total number of full short-rack games won without a missed shot in a match or tournament.

KEY BALL. (14.1 Continuous) The 14th ball of each rack; called the key ball because it is so critical in obtaining position for the all important first (or break) shot of each reracking of the balls.

HANDICAPPING. (General) Modifications in the scoring and/or rules of games to enable players of differing abilities to compete on more even terms.

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CAROM. (General) To bounce off or glance off an object ball or cushion; a shot in which the cue ball bounces off one ball into another is termed a carom.

COMBINATION. (Pocket games) Shot in which the cue ball first strikes a ball other than the one to be pocketed, with the ball initially contacted in turn striking one or more other balls in an effort to score.

GATHER SHOT. (Carom games) A shot on which appropriate technique and speed are employed to drive one or more balls away from the other(s) in such a manner that when the stroke is complete, the balls have come back together closely enough to present a comparatively easy scoring opportunity for the next shot.

FERRULE. (General) A piece of protective material (usually plastic, horn or metal) at the end of the cue shaft, onto which the cue tip is attached.

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SPLIT DOUBLE ELIMINATION. (General) A modification of the double elimination tournament format, in which the field is divided into sections, with one player emerging from each of the sections to compete for the championship, in a single showdown match for the championship.

CROSS TABLE SHOT. (Carom games) Shot in which scoring is accomplished by driving the cue ball across the table between the long cushion.

KICK SHOT. (General) A shot in which the cue ball banks off a cushion(s) prior to making contact with an object ball or scoring.

NATURAL ENGLISH. (General) Moderate sidespin applied to the cue ball that favors the direction of the cue ball path, giving the cue ball a natural roll and a bit more speed than a center hit.

PYRAMID SPOT. (Snooker) The same as the pink spot. The spot is marked midway between the center spot and the face of the top cushion.

YELLOW BALL. (Carom games) In international competition the spot ball has been replaced by a yellow ball without any markings.

NIP DRAW. (General) A short, sharp stroke, employed when a normal draw stroke would result in a foul due to drawing the cue ball back into the cue tip.

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CROSS CORNER. (Pocket games) Term used to describe a bank shot that will rebound from a cushion and into a corner pocket.

KISS SHOT. (Pocket games) A shot in which more than one contact with object balls is made by the cue ball; for example, the cue ball might kiss from one object ball into another to score the latter ball. Shots in which object balls carom off one or more other object balls to be pocketed. (Also called carom shots)

HEAD STRING. (General) A line on the head end of the table between the second diamonds of the long rails, passing through the head spot.

FREE BREAK. (Pocket games) An opening break shot in which a wide spread of the object balls may be achieved without penalty or risk. Free breaks are detailed in individual games rules.

SNAKE. (Carom games) A shot in which the use of english causes the cue ball to make three or more cushion contacts, though utilizing only two different cushions. Also called a double-the-rail shot.

BANK SHOT. (Pocket games) A shot in which the object ball is driven to one or more cushions before it is pocketed; incidental contact as a ball moves along and adjacent to a cushion does not qualify as a cushion or bank. It is not an obvious shot and must be called in games requiring called shots. (See kick shot)

AROUND THE TABLE. (Carom games) Describes shots in which the cue ball contacts three or more cushions, usually including the two short cushions, in an effort to score.

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KITCHEN. (Pocket games) A slang term used to describe the area of the table between the head string and the cushion on the head end of the table. (Also called the area above the head string)

CALL SHOT. (Pocket games) Requirement that a player designate, in advance of each shot, the ball to be made and the pocket into which it will be made. In calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. The rules of "Bank Pool" are an exception.

CHALK. (General) A dry, slightly abrasive substance that is applied to the cue tip to help assure a non-slip contact between the cue tip and the cue ball.

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ENGLISH. (General) Side spin applied to the cue ball by striking it off center; used to alter the natural roll of the cue ball and/or the object ball.

BREAKING VIOLATION. (Pocket games) A violation of special rules which apply only to the opening break shot of certain games. Unless specified in individual game rules, a breaking violation is not a foul.

CUE TIP. (General) A piece of specially processed leather or other fibrous or pliable material attached to the shaft end of the cue that contacts the cue ball when a shot is executed.

COUNT, THE. (General) The running score at any point during a player's inning in games where numerous points are scored successively.

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ANGLE SHOT. (Pocket games) A shot that requires the cue ball to drive the object ball other than straight ahead. (See cut shot)

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CAROM, SCORING. (General) Contact by the cue ball with object balls, the bottle or cushions in such a way that a legal score is made, according to specific game rules.

FREE BALL. (Snooker) After a foul, if the cue ball is snookered, the referee shall state "Free Ball." If the non-offending player takes the next stroke he may nominate any ball as on, and for this stroke, such ball shall be regarded as, and acquire the value of, the ball on.

SHOT CLOCK. (General) Any timing device used to gauge the time limit in which a player is allowed to play a shot. The timing device must have at least the functions of a stop watch: reset to zero, start, and stop. A simple wrist watch without timing functions is not sufficient.

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JOINT. (General) On two-piece cues, the screw-and-thread device, approximately midway in the cue, that permits it to be broken down into two separate sections.

GULLY TABLE. (Pocket games) A table with pockets and a return system that delivers the balls as they are pocketed to a collection bin on the foot end of the table.

MASSE SHOT. (General) A shot in which extreme english is applied to the cue ball by elevating the cue butt at an angle with the bed of the table of anywhere between 30 and 90 degrees. The cue ball usually takes a curved path, with more curve resulting from increasing cue stick elevation.

SAFETY. (General) Defensive positioning of the balls so as to minimize the opponent's chances to score. (The nature and rules concerning safety play are decidedly different in specific games.) Player's inning ends after a safety play.

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LAG FOR BREAK. (General) Procedure used to determine starting player of game. Each player shoots a ball from behind the head string to the foot cushion, attempting to return the ball as closely as possible to the head cushion.

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ANGLED. (Snooker, pocket games) When the corner of a pocket prevents a player shooting the cue ball directly at an object ball. (See corner-hooked)

RACE. (General) Pre-determined number of games necessary to win a match or set of games. For example, a match that is the best 11 out of 21 games is called a race to 11, and ends when one player has won 11 games.

RAILS. (General) The top surface of the table, not covered by cloth, from which the cushions protrude toward the playing surface. The head and foot rails are the short rails on those ends of the table; the right and left rails are the long rails, dictated by standing at the head end of the table and facing the foot end.

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MISCUE. (General) A stroke which results in the cue tip contact with cue ball being faulty. Usually the cue tip slides off the cue ball without full transmission of the desired stroke. The stroke usually results i a sharp sound and discoloration of the tip and/or the cue ball at the point of contact.

HEAD SPOT. (General) The point on the head of the table where imaginary lines drawn between the center diamonds of the short rails and the second diamonds of the long rails intersect.

SEEDING. (General) Pre-determined initial pairings or advanced positioning of players in a field of tournament competition.

JAW. (Pocket games) The slanted part of the cushion that is cut at an angle to form the opening from the bed of the table into the pocket.

BLIND DRAW. (General) A method used to determine pairings or bracketing of players in tournaments that assures totally random placement or pairing of contestants.

CUE. (General) Tapered device, usually wooden, used to strike the cue ball to execute carom or pocket billiard shots. (Also called cue stick)

FOUL. (General) An infraction of the rules of play, as defined in either the general or the specific game rules. (Not all rule infractions are fouls.) Fouls result in a penalty, also dependent on specific game rules.

CUT SHOT. (Pocket games) A shot in which the cue ball contacts the object ball to one side or the other of full center, thus driving it in a direction other than that of the initial cue ball path.

LONG STRING. (Pocket games) A line drawn from the center of the foot cushion to the foot spot (and beyond if necessary) on which balls are spotted.

DOUBLE ROUND ROBIN. (General) A tournament format in which each contestant in a field plays each of the other players twice.

BRIDGE. (General) The hand configuration that holds and guides the shaft-end of the cue during play. (See mechanical bridge)

HOLD. (General) English which stops the cue ball from continuing the course of natural roll it would take after having been driven in a certain direction.

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DIAMONDS. (General) Inlays or markings on the table rails that are used as reference or target points. The diamonds are essential for the utilization of numerous mathematical systems employed by carom and pocket games players.

JAWED BALL. (Pocket games) Generally refers to a ball that fails to drop because it bounces back and forth against the jaws of a pocket.

PLANT. (Snooker) A position of two or more red balls that allows a ball to be driven into a pocket with a combination shot.

RUNNING ENGLISH. (General) Sidespin applied to the cue ball which causes it to rebound from an object ball or a cushion at a narrower angle and at a faster speed than it would if struck at the same speed and direction without english.

IN THE RACK. (14.1 Continuous) A ball that would interfere with the reracking of the object balls in 14.1 Continuous that extend past one rack.

DOUBLE ELIMINATION. (General) A tournament format in which a player is not eliminated until he has sustained two match losses.

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CUE BALL IN HAND BEHIND THE HEAD STRING. (Pocket games) Cue ball may be put into play anywhere between the head string and the cushion on the head end of the table not in contact with an object ball.

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THROW SHOT. (Pocket games) 1. A shot in which english alters the path of the object ball. 2. A combination shot of frozen or near frozen object balls in which to rubbing of the first ball across the second ball pulls the shot away from the line joining the centers of the two balls.

CUSHION. (General) The cloth-covered rubber which borders the inside of the rails on carom and pocket billiard tables; together the cushions form the outer perimeter of the basic playing surface.

FORCE. (General) The power applied on the stroke to the cue ball, which may result in distortion and altering of natural angles and action of the ball.

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LONG. (General) Usually refers to a ball which, due to english and speed, travels a path with wider angles than those that are standard for such a ball if struck with natural english and moderate speed.

COMBINATION ON. (Pocket games) Two or more balls positioned in such a way that a ball can be driven into a called pocket with a combination shot; often called a "dead combo" or an "on combo."

FORCE FOLLOW. (General) A follow shot with extreme overspin applied to the cue ball, with the term generally used in reference to shots in which the cue ball is shot directly at and then "through" an object ball, with a pronounced hesitation or stop before the overspin propels the cue ball forward in the general direction of the stroke.

DEAD BALL. (Pocket games) A cue ball stroked in such a manner that virtually all of the speed and/or spin of the cue ball is transferred to the object ball, the cue ball retaining very little or none after contact.

FOOT OF TABLE. (General) The end of a carom or pocket billiard table at which the balls are racked or positioned at the start of a game.

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SPLIT HIT. A shot in which it cannot be determined which object ball(s) the cue ball contacted first, due to the close proximity of the object balls.

SPOT BALL. (Carom games) The white ball differentiated from the clear by on or more markings; usually spots, dots or circles.

CLEAN BANK. (Bank Pocket Billiards) A shot in which the object ball being played does not touch any other object balls (i.e., no kisses, no combinations).

DROP POCKETS. (Pocket games) Type of pockets with no automatic return of the balls to the foot end of the table; balls must be removed manually.

PUSH SHOT. (General) A shot in which the cue tip maintains contact with the cue ball beyond the split second allowed for a normal and legally stroked shot.

FOOT SPOT. (General) The point on the foot end of the table where imaginary lines drawn between the center diamonds of the short rails and the second diamonds of the long rails intersect.

LOT. (General) Procedures used, not involving billiard skills, to determine starting player or order of play. Common methods used are flipping coins, drawing straws, drawing cards, or drawing peas or pills.

FULL BALL. (General) Contact of the cue ball with an object ball at a contact point on a line bisecting the centers of the cue ball and object ball.

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REVERSE ENGLISH. (General) Sidespin applied to the cue ball, that favors the opposite direction of the natural cue ball path - i.e. inside english.

CUE BALL IN HAND WITHIN THE HALF-CIRCLE. (Snooker) The cue ball is in hand within the half-circle when it has entered a pocket or has been forced off the table. The base of the cue ball may be placed anywhere within or on the half-circle. It remains in hand until the player strikes the cue ball with the tip of the cue or a foul is committed while the ball is on the table.

HIGH RUN. (14.1 Continuous) During a specified segment of play, the greatest number of balls scored in one turn (inning) at the table.

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FOLLOW SHOT. (General) A shot in which the cue ball is struck above center and the resulting forward spin causes the cue ball to roll forward after contact with an object ball.

NURSES. (Carom games) Techniques whereby the balls are kept close to the cushions and each other, creating a succession of relatively easy scoring opportunities.

APEX OF TRIANGLE. (Pocket games) The position in the grouping of object balls that is on the foot spot; the front ball position of the pyramid or rack.

MISS. (Snooker) The call the referee makes in snooker if it is judged the player has not endeavored to the best of his ability to hit the ball on.

FOLLOW-THROUGH. (General) The movement of the cue after contact with the cue ball through the area previously occupied by the cue ball.

SHAFT. (General) The thinner part of a cue, on which the cue tip is attached. On a two-piece cue, the shaft extends from the cue tip to the joint.

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DEAD BALL SHOT. (Pocket games) A shot in which a dead ball stroke is employed; often called a kill shot, because of the relative lack of cue ball motion after contact with the object ball.

SHOT. An action that begins at the instant the cue tip contacts the cue ball, and ends when all balls in play stop rolling and spinning.

CORNER-HOOKED. (Pocket games, Snooker) When the corner of a pocket prevents shooting the cue ball in a straight path directly to an object ball, the cue ball is corner-hooked; same as angled.

SNOOKERED. (Snooker) The condition of incoming player's cue ball position when he cannot shoot in a straight line and contact all portions of an on ball directly facing the cue ball (because of balls not "on" that block the path.

BOTTLE. (Pocket games) A specially shaped leather or plastic container used in various games. (Also called the shake bottle)

DRAW SHOT. (General) A shot in which the cue ball is struck below center, and the resulting back spin causes the cue ball to return towards the player after full contact with an object ball.

GAME. The course of play that starts when the referee has finished racking the balls, and ends at the conclusion of a legal shot which pockets the last required ball. In 14.1 continuous, a game lasts several racks.

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FOOT STRING. (General) A line on the foot end of the table between the second diamonds of the long rails, passing through the foot spot. The foot string is never drawn on the table, and has no use in play.

MECHANICAL BRIDGE. (General) A grooved device mounted on a handle providing support for the shaft of the cue during shots difficult to reach with normal bridge hand. Also called a crutch or rake.

TIME SHOT. (General) A shot in which the cue ball (most often) moves another ball into a different position and then continues on to meet one of the moved balls for a score.

HEAD OF TABLE. (General) The end of a carom or pocket billiard table from which the opening break is performed; the end normally marked with the manufacturer's nameplate.

BALANCE POINT. (General) The point on a cue at which it would remain level if held by a single support, usually about 18" from the butt end of the cue.

SHORT. (General) Usually refers to a ball which, due to english and stroke, travels a path with narrower angles than those for a ball struck without english.

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OPEN BREAK. (Pocket games) The requirement in certain games that a player must drive a minimum of four object balls out of the rack to the cushions in order for the shot to be legal.

PYRAMID. (Pocket games) Positioning of the object balls in a triangular grouping (with the front apex ball on the foot spot), used to begin many pocket billiard games.

CONTACT POINT. (General) The precise point of contact between the cue ball and the object ball when the cue ball strikes the object ball.

NATURAL. (Carom games) A shot with only natural angle and stroke required for successful execution; a simple or easily visualized, and accomplished, scoring opportunity.

CROTCH. (Carom games) The corner area of a carom table in straight-rail billiards in which a player may score no more than three successive counts with the balls before driving at least one object ball out of the area. The four crotches are defined as those spaces within crotch lines drawn between first diamond on the end rail to the second diamond on the side rail.

SPOT. (General) The thin, circular piece of cloth or paper glued onto the cloth to indicate the spot locality (i.e.., head spot, center spot, foot spot); also an expression to describe a handicap.

CHUCK NURSE. (Straight Rail Billiards) A scoring technique used when one object ball rests against the cushion and the second object ball is to one side of the first ball and away from the cushion. Cue ball strikes the object ball at the cushion so that the cue ball just comes back to touch (carom) the second object ball without moving it out of position for a similar subsequent shot.

BED OF TABLE. (General) The flat, cloth-covered surface of the table within the cushions; the playing area exclusive of the cushions.

PEAS. (Pocket games) Small plastic or wooden balls numbered 1 through 15 or 16, use defined in specific games rules. (Called pills.)

JUMPED BALL. (General) A ball that has left and remained off the playing surface as the result of a stroke; a ball that is stroked in a manner which causes it to jump over another ball.

D. (Snooker) An area, semi-circular in shape, with the straight side formed by the line drawn between the spot for the yellow and the spot for the green measured 29 inches out from the face of the bottom cushion (sometimes referred to as the baulk line) and the semi-circle is determined by the size of the table being used.