High speed milling in compact format The Mikron Graphite Series is a high-speed Milling machine series dedicated to graphite machining. With its experience in tough high-speed Milling in combination with a dedicated three-axis graphite machine, GF provides the optimum solution for dry graphite Milling. The unique design provides clean, dry and wet machining for high accuracy, surface quality and dynamic processing.

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A component tool is only available when you select a GameObject with the component the tool comes from attached to it. For example, you can only use a custom manipulator tool for lights when you select a GameObject with a Light component.

The last buttons in the Tools overlay are component tools. Component tools are divided into groups based on their component. The availability of component tools depends on what you have actively selected in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More infoSee in Glossary view or Hierarchy window.

Access Editor tools in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More infoSee in Glossary from these overlays:

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The highest precision and unbeatable surface quality is easily achieved with a 42,000 rpm Step-Tec Spindle. The short run-up and break-in times cut down on total production time, while the oil-air lubrication and other advanced feature help to maximize the spindle’s lifetime.

A global tool is always available regardless of the type of GameObject you select. For example, you can always access a Transform tool because the Transform tool works with any GameObject.

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If your project contains multiple tool contexts, you can use the first button in the Tools overlay to select a tool context. If the tool context button isn’t selected, then the default GameObject tool context is active. The tool context button isn’t available from the Tools overlay if there are no extra tool contexts in your project.

Overcome the difficulties of cutting graphite with our graphite package: The machine’s linear axes are covered and protected. All linear axes are lubricated by automatic central grease lubrication, and a strong vacuum dependably removes graphite dust.

An Editor tool’s context determines what that tool affects in the Editor. Tools can be either global tools or component tools.

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No polishing is necessary with the Mikron Graphite Series’ finishing capabilities. Ra 0.4 µm surface fishes and ±5 µm accuracy ensures the quality required for demanding glass mold and electrode applications – and allow for the shortest end-to-end production process possible.

A component tool affects a specific componentA functional part of a GameObject. A GameObject can contain any number of components. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. More infoSee in Glossary.

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As the fastest graphite-specific machines on the market, the MILL S Graphite series delivers highly dynamic performance that enables 25% faster cycle speeds compared to competitors’ machines – and integrated automation pushes the productivity improvements even further.

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The Tools overlay displays global tools in the section after the built-in Transform tools, such as Move, Rotate, Scale, and Rect.

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Get highest precision and unbeatable surface quality with the Step- Tec Spindle’s 42,000 rpm maximum operating speed. Your graphite production time is shortened by the Spindle’s short run-up and break-in time. The Spindle lifetime is increased by oil-air lubrication of its bearings.

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GF Machining Solutions’ industry-leading high-speed machining technology, the ±1 µm repeatability of System 3R reference systems and a flexible, robust machine design with powerful dust extraction capabilities makes reliable, around-the-clock production a reality.

Precise graphite electrodes boost die-sinking EDM’s productivity and reduce costs – and as demand rises, lead times get shorter and mold makers require automated, reliable processes to maintain the necessary precision, flexibility and productivity for the lowest per-electrode cost. The MILL S Graphite series’ dust exhaust technology, integration with System 3R WPT1+ automation.

Smartphones with sophisticated glass touch screens are increasingly common – and the glass molds used to produce these screens have only become more challenging. They require up to ±5 μm precision, Ra 0.4 μm surface finish and as many as five hours of machining in wet or dry conditions, all to leave behind a perfect mold without a single milling mark.

The default tool context is GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More infoSee in Glossary. A tool with the GameObject tool context affects the Transform values of a GameObject. Other contexts can affect different elements. For example, the Spline tool context makes it so the Move, Rotate, and Scale tools affect Spline knots and tangents.